World of infinite possibilities


Imagine you are living in a gravitational cylinder in the Earth's orbit. What a magnificent view - Earth to the left, stars to the right, a futuristic city above your head. Imagine taking an elevator to get to the other side of the cylinder - what will you experience in the middle of the cylinder? We believe the elevator will become Heavenland's most prominent signature.

The concept of a city floating in the space isn't new; you may be thinking of Elysium, Interstellar, Hallo - Heavenland has been fascinated by worlds depicted by these movie and game masterpieces and decided to take their vision to a whole new level - to the metaverse.


Heavenland is a futuristic city with a design steaming from up-to-date research of self-sustainable cities. Heavenland is how cities should look, not how they look today.

Heavenland comprises 38 individual Clusters with sizes ranging from 1x1 km to 2x2 km. The centre of every Cluster contains a public space that serves as a Spawning Area - Spawning Areas are the only entrance into Heavenland. No matter where in Heaven Lend you are, you can always teleport to the Spawning Area. Each public space is unique - gallery, stadium, concert hall, spaceport, harbour and many more.

Clusters are of 4 types depending on the height of a building they can contain. There is only a single Cluster in the centre of Heavenland, allowing skyscrapers to be built. The further you go from the centre, the more limited you are in the height of the building. No matter where in the cylinder you are, you'll always see the skyscrapers pointing you to the centre of Heavenland.


Heavenland's Clusters comprise 30,000 individual Parcels (in total) with sizes of 25x25m. Simply put, Parcels are NFTs with some attributes directly encoded into NFT and some attributes derived from a Parcel location in the Heavenland.

The first class of Parcel's attributes includes size, height (Parcel's Cluster determines maximum height, but the Parcel's height might be smaller), depth (similar to height attribute). The most exclusive Parcel's allow you to drill through the cylinder and build on its outer side.

The remaining attributes can be how far the Parcel is from a Spawning Area, whether the Parcel is at a riverbank or close to a park. Some of these attributes are subjective and depends on the preferences of given Heavenland citizens.


Heavenland is going to be a big city with a need for a well-designed transport grid. The walking, which we expect to be the dominant way of travel, will be accompanied by a teleport to any of 38 Spawning Areas.

The main transport will be by a hyperlink (similar to transport tubes known from Futurama) accompanied by some individual transport vehicles like cars and hovercrafts, whose numbers will be limited to sustain smooth transport of all these vehicles.

Besides transport within the Heavenland, travel to outer space will be possible.


Every Heavenland’s citizen can have its unique name and avatar, further customized by different wearables. Both avatar names and wearables will be tradables.

We've devised our own avatar system unambiguously defining concpets like PFP, Avatar and Character, and introduces a new concept of Paragon, that's a breedable, fusible and stampable class of NFT, that next to a visual endows players with special qualities. More information can be found in the Avatar System.

World Explorer